← Iris
Click to place epicenter

Simulation

Time 0.00 s
Epicenter depth
Active rays 0
Wave fronts 0

Earth layers

Crust Vp 6.0 km/s
Upper mantle Vp 8.0 km/s
Lower mantle Vp 11.0 km/s
Outer core Vp 8.5 km/s
Inner core Vp 11.2 km/s

Wave types

P-wave (compressional)
S-wave (shear)
Epicenter
Layer boundary
Simulation speed 1.0x
Ray density 36
Click anywhere in the cross-section to place an earthquake epicenter  ·  Toggle P-waves and S-waves independently  ·  Show rays traces individual ray paths  ·  Show fronts draws wavefronts as expanding circles that deform at layer boundaries

What’s happening

Body waves

Earthquakes generate two types of body waves that travel through Earth’s interior. P-waves (primary, compressional) are faster and arrive first — they compress and expand rock in the direction of travel, like sound waves. S-waves (secondary, shear) are slower and move rock perpendicular to the direction of travel. Crucially, S-waves cannot propagate through liquids, so they are blocked by Earth’s liquid outer core — creating a seismic shadow zone.

Snell’s law at layer boundaries

When a seismic wave hits a boundary between layers with different velocities, it refracts — changes direction — according to Snell’s law: sin(θ1)/V1 = sin(θ2)/V2. Waves entering a faster layer bend away from the normal; waves entering a slower layer bend toward it. If the angle exceeds the critical angle, total internal reflection occurs and the wave bounces back.

Earth’s layered structure

Layer          Depth (km)    Vp (km/s)    Vs (km/s)
Crust          0 – 35        6.0          3.5
Upper mantle   35 – 660      8.0          4.5
Lower mantle   660 – 2900    11.0         6.0
Outer core     2900 – 5100   8.5          0 (liquid!)
Inner core     5100 – 6371   11.2         3.6

The simulation uses a 2D cross-section with proportional layer thicknesses and approximate velocity contrasts. Real Earth has continuous velocity gradients within layers, but the discrete-boundary model captures the essential refraction behavior that creates curved ray paths and shadow zones.

Why wavefronts curve

Even within a uniform layer, wavefronts are circles (or arcs). But at boundaries the velocity jump bends rays according to Snell’s law, so wavefronts that were circular become distorted. In deeper, faster layers, rays curve back toward the surface — this is why seismic stations on the opposite side of the Earth can still detect distant earthquakes despite the curvature.

The shadow zone

Between about 104° and 140° from an earthquake’s epicenter, no direct P-waves arrive at the surface — they are refracted into the outer core and bent away. S-waves are completely absent beyond 104° because the liquid outer core cannot transmit shear waves. These shadow zones were key evidence for Earth’s liquid outer core, discovered by Oldham in 1906 and refined by Gutenberg in 1913.