iris
Active rays: 0
Reflections: 0
RT60 est.: --
Source: click to place

Ray tracing acoustics

Geometric acoustics approximates sound as rays traveling in straight lines. At each wall, a ray reflects (angle of incidence = angle of reflection) and loses energy according to the wall's absorption coefficient α. After many bounces, the accumulated arrivals at a receiver point form the impulse response — the acoustic fingerprint of the room.

The RT60 reverberation time is the time for sound energy to drop by 60 dB. In a rectangular room, Sabine's equation gives RT60 ≈ 0.161V/A, where V is volume and A is total absorption area. Higher absorption means shorter reverb — the room sounds "drier."