Quaternion Julia Set
Slice axis
w = 0 (x,y,z slice)
z = 0 (x,y,w slice)
y = 0 (x,z,w slice)
c.r
c.i
c.j
c.k
Slice w/z/y
Max iter
Color scheme
Fire
Ice
Rainbow
Gold
Render
Animate c
3D cross-section of
quaternion Julia set
q → q² + c