Minority Game — Grand Canonical

101 adaptive agents compete to be in the minority — market-like collective dynamics

Round: 0 Attendance σ²: - Efficiency: - Minority side: -
About: In the Minority Game (Challet & Zhang 1997), an odd number of agents independently choose 0 or 1 each round; those in the minority win. Agents have strategies mapping recent history to actions and update strategy scores. The system exhibits a phase transition in α = 2m/N: below α_c agents use information efficiently (low variance), above it behavior is random-like. The grand-canonical version allows agents to abstain, producing richer dynamics analogous to financial markets.