Mean-Field Game — Crowd Motion
Scatter Mode
Exit Room
Circular Flow
Reset
Agents N
120
Crowd Repulsion
0.40
Goal Attraction
0.80
Noise
0.10
Mean-field games model large populations of rational agents. Each agent minimizes a cost that depends on the distribution of all agents (the "crowd"), creating a Nash equilibrium via the HJB + Fokker-Planck system.