1D Cellular Automaton — Wolfram's 256 Rules

Each cell's next state depends on itself and its two neighbors (3 bits → 8 patterns). The rule number (0–255) gives the output for each pattern. Rule 110 is Turing complete. Rule 30 generates pseudo-random sequences. Rule 90 makes a Sierpinski triangle.

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Presets:
Rule: 110 Binary: 01101110 Generation: 0 Class: