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Cellular Automata Gallery
1D and 2D automata: Wolfram rules, Brian's Brain, Seeds, and more
Automaton
Wolfram 1D
Conway's Game of Life
Brian's Brain
Seeds
Maze
Anneal
Diamoeba
HighLife
Wolfram Rule
Rule 30
Rule 90
Rule 110
Rule 126
Rule 54
Rule 184
Rule:
30
Rule 30
Initial State (1D)
Single center
Random
Two cells
Stripe
Control
Pause
Reset
Speed:
8
steps/s
Cell size:
2
px (2D)
Info
Rule 30: chaotic, used by Wolfram in Mathematica's random number generator. Proven to be computationally irreducible.