Boids Flocking Simulation
Reynolds 1987 — Emergence from three local rules
Flocking Rules
Separation:
1.5
Alignment:
1.0
Cohesion:
1.0
Visual range:
60
Max speed:
3.0
Predators:
1
Boids count:
120
Reset
Trails: ON
Separation:
avoid crowding neighbors
Alignment:
steer toward avg heading
Cohesion:
steer toward avg position
Red dot:
predator (boids flee)
No global coordination — pure local rules.