Drag the point (P) or triangle vertices — coordinates show the weighted mixture of corners
Barycentric coordinates (λ₁, λ₂, λ₃) express any point P as a weighted sum of triangle vertices: P = λ₁A + λ₂B + λ₃C with λ₁+λ₂+λ₃=1. They enable smooth color/attribute interpolation in rasterized 3D graphics and physics simulations.